class MassDriverAmmo extends Ammunition;

#EXEC OBJ LOAD FILE=InterfaceContent.utx

defaultproperties
{
     MaxAmmo=10
     InitialAmount=2
     PickupClass=Class'Taskforces.MassDriverAmmoPickup'
     IconMaterial=Texture'TFMedia.General.ArkonHUD'
     IconCoords=(X1=65,Y1=66,X2=109,Y2=100)
     ItemName="MassDriver Projectiles"
}
